Introduction
1.
Foundations
1.1.
Evaluation
1.2.
Literals
1.3.
Function calls
1.4.
Symbols
1.5.
Bindings and Scopes
2.
Steel
2.1.
Features
2.2.
Licensing
3.
Getting Started
3.1.
Online Playground
3.2.
Using Steel on its own
3.3.
Using Rust in Steel
3.4.
Embedding Steel in Rust
4.
The Rust Engine API
4.1.
Registering functions
4.2.
Embedding values
5.
Language Reference
5.1.
Keywords
5.2.
Syntax
5.3.
Macros
5.4.
Contracts
5.5.
Transducers
5.6.
Modules
5.7.
Functions
5.7.1.
Logging
5.7.2.
Built ins
5.7.2.1.
steel/base
5.7.2.2.
steel/bytevectors
5.7.2.3.
steel/constants
5.7.2.4.
steel/core/option
5.7.2.5.
steel/core/result
5.7.2.6.
steel/core/types
5.7.2.7.
steel/equality
5.7.2.8.
steel/filesystem
5.7.2.9.
steel/hash
5.7.2.10.
steel/identity
5.7.2.11.
steel/io
5.7.2.12.
steel/immutable-vectors
5.7.2.13.
steel/json
5.7.2.14.
steel/lists
5.7.2.15.
steel/meta
5.7.2.16.
steel/numbers
5.7.2.17.
steel/ord
5.7.2.18.
steel/ports
5.7.2.19.
steel/process
5.7.2.20.
steel/random
5.7.2.21.
steel/sets
5.7.2.22.
steel/streams
5.7.2.23.
steel/strings
5.7.2.24.
steel/symbols
5.7.2.25.
steel/syntax
5.7.2.26.
steel/time
5.7.2.27.
steel/transducers
5.7.2.28.
steel/vectors
6.
Bytecode
6.1.
Optimizations
7.
Benchmarks
8.
Common Patterns
8.1.
Interior Mutability
8.2.
Async
9.
Memory Management
Light
Rust
Coal
Navy
Ayu
The Steel Book
steel/vectors
make-vector
mut-vec-len
mut-vector-ref
mutable-vector
mutable-vector->clear
mutable-vector->list
mutable-vector->string
mutable-vector-pop!
null?
pop-front
push
push-front
range-vec
vec-append
vec-rest
vector
vector-append!
vector-length
vector-push!
vector-ref
vector-set!