Introduction
1.
Foundations
1.1.
Evaluation
1.2.
Literals
1.3.
Function calls
1.4.
Symbols
1.5.
Bindings and Scopes
2.
Steel
2.1.
Features
2.2.
Licensing
3.
Getting Started
3.1.
Online Playground
3.2.
Using Steel on its own
3.3.
Using Rust in Steel
3.4.
Embedding Steel in Rust
4.
The Rust Engine API
4.1.
Registering functions
4.2.
Embedding values
5.
Language Reference
5.1.
Keywords
5.2.
Syntax
5.3.
Macros
5.4.
Contracts
5.5.
Transducers
5.6.
Modules
5.7.
Functions
5.7.1.
Logging
5.7.2.
Built ins
5.7.2.1.
steel/base
5.7.2.2.
steel/bytevectors
5.7.2.3.
steel/constants
5.7.2.4.
steel/core/option
5.7.2.5.
steel/core/result
5.7.2.6.
steel/core/types
5.7.2.7.
steel/equality
5.7.2.8.
steel/filesystem
5.7.2.9.
steel/hash
5.7.2.10.
steel/identity
5.7.2.11.
steel/io
5.7.2.12.
steel/immutable-vectors
5.7.2.13.
steel/json
5.7.2.14.
steel/lists
5.7.2.15.
steel/meta
5.7.2.16.
steel/numbers
5.7.2.17.
steel/ord
5.7.2.18.
steel/ports
5.7.2.19.
steel/process
5.7.2.20.
steel/random
5.7.2.21.
steel/sets
5.7.2.22.
steel/streams
5.7.2.23.
steel/strings
5.7.2.24.
steel/symbols
5.7.2.25.
steel/syntax
5.7.2.26.
steel/time
5.7.2.27.
steel/transducers
5.7.2.28.
steel/vectors
6.
Bytecode
6.1.
Optimizations
7.
Benchmarks
8.
Common Patterns
8.1.
Interior Mutability
8.2.
Async
9.
Memory Management
Light
Rust
Coal
Navy
Ayu
The Steel Book
steel/transducers
compose
dropping
enumerating
extending
filtering
flat-mapping
flattening
interleaving
into-count
into-for-each
into-hashmap
into-hashset
into-last
into-list
into-max
into-min
into-nth
into-product
into-reducer
into-string
into-sum
into-vector
mapping
taking
zipping